Showing posts with label Thoughts. Show all posts
Showing posts with label Thoughts. Show all posts

Friday, June 28, 2013

The 40-hour work week and consumerism

Post at Thought Catalog

The ultimate tool for corporations to sustain a culture of this sort is to develop the 40-hour workweek as the normal lifestyle. Under these working conditions people have to build a life in the evenings and on weekends. This arrangement makes us naturally more inclined to spend heavily on entertainment and conveniences because our free time is so scarce.

This seems like a problem with a simple answer: work less so I’d have more free time. I’ve already proven to myself that I can live a fulfilling lifestyle with less than I make right now. Unfortunately, this is close to impossible in my industry, and most others. You work 40-plus hours or you work zero. My clients and contractors are all firmly entrenched in the standard-workday culture, so it isn’t practical to ask them not to ask anything of me after 1 p.m., even if I could convince my employer not to.

But the 8-hour workday is too profitable for big business, not because of the amount of work people get done in eight hours (the average office worker gets less than three hours of actual work done in 8 hours) but because it makes for such a purchase-happy public. Keeping free time scarce means people pay a lot more for convenience, gratification, and any other relief they can buy. It keeps them watching television, and its commercials. It keeps them unambitious outside of work.

We’ve been led into a culture that has been engineered to leave us tired, hungry for indulgence, willing to pay a lot for convenience and entertainment, and most importantly, vaguely dissatisfied with our lives so that we continue wanting things we don’t have. We buy so much because it always seems like something is still missing.

Friday, August 3, 2012

Market-free zones in market societies

Blog post at Valve

A long, fascinating post about what corporations are, how they arose, what their role is, and how they could change in the future.

As mentioned in the post, reading the Valve survival manual is critical for comprehension of what Dr. Varoufakis is talking about.

Some highlights:

  • Valve differs in that it insists that its employees allocate 100% of their time on projects of their choosing. 100% is a radical number! It means that Valve operates without a system of command. In other words, it seeks to achieve order not via fiat, command or hierarchy but, instead, spontaneously. [This is followed by some history regarding Hume vs Hobbes, with further reference to Smith and Hayek]
  • Capitalist corporations are on the way to certain extinction. Replete with hierarchies that are exceedingly wasteful of human talent and energies, intertwined with toxic finance, co-dependent with political structures that are losing democratic legitimacy fast, a form of post-capitalist, decentralised corporation will, sooner or later, emerge. The eradication of distribution and marginal costs, the capacity of producers to have direct access to billions of customers instantaneously, the advances of open source communities and mentalities, all these fascinating developments are bound to turn the autocratic Soviet-like megaliths of today into curiosities that students of political economy, business studies et al will marvel at in the future, just like school children marvel at dinosaur skeletons at the Natural History museum.
Well worth a full read, particularly by those who've worked in a corporation.

Monday, March 12, 2012

Stop Stealing Dreams: What is School For?

Seth Godin has written an book, which can be viewed for free here.

Some lines (or paraphrases of them) that I liked:
  • Section 16: What is school for? ... learning is not done to you. Learning is something you choose to do.
  • Section 21: Two bumper stickers: "Cut School Taxes" and "Make School Different". Which one would you put on your car?
  • Section 33: Harvard Business School turns out management consultants in far greater numbers than it develops successful bootstrapping entrepreneurs. Ralph Lauren, David Geffen and Ted Turner all dropped out of college because they felt the real challenges lay elsewhere.
  • Section 38: Scientific schooling uses precisely the same techniques as scientific management. Measure (test) everyone. Often. Figure out which inputs are likely to create testable outputs. If an output isn’t easily testable, ignore it. It would be a mistake to say that scientific education doesn’t work. It does work. It creates what we test. Unfortunately, the things we desperately need (and the things that make us happy) aren’t the same things that are easy to test.
  • Section 39: The other route—the road to the top—is for the few who figure out how to be linchpins and artists. People who are hired because they’re totally worth it, because they offer insight and creativity and innovation that just can’t be found easily. Scarce skills combined with even scarcer attitudes almost always lead to low unemployment and high wages.
  • Section 46: But I am wondering when we decided that the purpose of school was to cram as much data/trivia/fact into every student as we possibly could. Because that’s what we’re doing. We’re not only avoiding issues of practicality and projects and hands-on use of information; we’re also aggressively testing for trivia.
  • Section 52: The real debate if you’re a worker is: do you want a job where they’ll miss you if you’re gone, a job where only you can do it, a job where you get paid to bring yourself (your true self) to work? Because those jobs are available. In fact, there’s no unemployment in that area. OR do you want a job where you’re racing to the bottom—where your job is to do your job, do as you’re told, and wait for the boss to pick you?
  • Section 70: What matters is that motivation is the only way to generate real learning, actual creativity, and the bias for action that is necessary for success.

Tuesday, February 15, 2011

Observe > Predict

Blog post by Scott Berkun

There’s an old concept among architects and urban planners called desire paths. If you walk around a college campus, or urban park,  it’s easy to spot the well tread paths between buildings people have made for themselves. These are desire paths, or desire lines. The natural behavior among people shows you where the optimal path should be.

Rather than invent everything out of their own mind, wise creators know a little observation can be an easier way to find the right ideas.

From Flickr

Why fund science that doesn't benefit society?

Blog post at Page F30
links to a Science Channel interview of Neil deGrasse Tyson

Do you think I'm being driven when I look at the early universe or study the rotation of galaxies or the consumption of matter by black holes, do you think I'm being driven by the lessening of the suffering of the people on Earth? Most research on the frontier of science is not driven by that goal. Period.

Now, that being said, most of the greatest applications of science that do improve the human condition comes from just that kind of research. Therein is the intellectual link that needs to be established in an elective democracy where tax-based monies pay for the research on the frontier.

So I take issue with the assumption that science is simply to make life better. Science is to understand the world. And use that -- now you've got a utility belt of understanding. Now you access your tools out of that...to use that power in the greater good of our species.

Wednesday, November 10, 2010

The Paradox of Choice

TED talk by Barry Schwartz

Ever since I saw the TED talk, I find more and more examples that support the idea that limitless possibilities actually cause paralysis. For instance, the rise in popularity of recommendation engines, e.g. Netflix - there are millions of available movies, help me to narrow down my choices to the ones I'm likely to enjoy.

Another example from the New York Times

“The customer walks in the door, and often sees a huge selection of stuff in a multibrand store, and can’t figure out what to buy and ends up buying nothing,” said Paco Underhill, founder and chief executive of Envirosell, a Manhattan-based company that advises stores on shoppers’ behavior.

To maximize the profit per square foot, these retailers have to focus on selling lots of a few items. If you're not limited by physical space, how can you better monetize the Long Tail? Algorithmic recommendation engines (Based on your preferences and/or history, you might like...)? Social recommendation engines (Based on your friends, you might like...)?

Wednesday, November 3, 2010

Non-intuitive Optimization

Article at The New York Times

Dr. Todorov has studied how we use our muscles, and here, too, he finds evidence of optimization at play. He points out that our body movements are “nonrepeatable”: we may make the same motion over and over, but we do it slightly differently every time.

“You might say, well, the human body is sloppy,” he said, “but no, we’re better designed than any robot.”

In making a given motion, the brain focuses on the essential elements of the task, and ignores noise and fluctuations en route to success. If you’re trying to turn on a light switch, who cares if the elbow is down or to the side, or your wrist wobbles — so long as your finger reaches the targeted switch?

Dr. Todorov and his coworkers have modeled different motions and determined that the best approach is the wobbly, ever-varying one. If you try to correct every minor fluctuation, he explained, not only do you expend more energy unnecessarily, and not only do you end up fatiguing your muscles more quickly, you also introduce more noise into the system, amplifying the fluctuations until the entire effort is compromised.

“So we reach the counterintuitive conclusion,” he said, “that the optimal way to control movement allows a certain amount of fluctuation and noise” — a certain lack of control.


Blog article about genetic optimization of Starcraft 2 build orders

A build order refers to the exact opening steps you take early in the game that best supports the strategy you are trying to conduct.

One of the reasons build-order optimization is so important is that you can discover openings that “hard-counter” other openings. If I can get an army of N size into your base when you do opening X, you will always lose.

The most interesting part of this build (the 7-roach rush), however, is how counter-intuitive it is. It violates several well-known (and well-adhered-to) heuristics used by Starcraft players when creating builds.



My take-home lesson: Don't limit yourself by requiring things to "make sense". Allow reality to broaden your mental horizons.

Wednesday, October 13, 2010

Watching "the game"

Something of a misnomer...

Football (article from the Wall Street Journal)
According to a Wall Street Journal study of four recent broadcasts, and similar estimates by researchers, the average amount of time the ball is in play on the field during an NFL game is about 11 minutes.

The typical length of a broadcast is 185 minutes, making the actual game ~6% of your typical broadcast.

Baseball (article from the Wall Street Journal)

A similar study of two nine-inning baseball games, one from Fox and another from ESPN.

The result is that during these games, there was a nearly identical amount of action: about 14 minutes. To put that in context, that's about 10.9% of the total broadcast time (excluding commercials).

Add in commercials, and the proportion drops even lower.


Reminds me of the "human" body, where human cells are outnumbered 10 to 1 by bacteria.

Wednesday, September 8, 2010

Using capitalism, for good

Blog post by Seth Godin

Part 1: The bottom is important.
Almost a third of the world's population earns $2.50 or less a day. The enormity of this disparity takes my breath away, but there's an interesting flip side to it: That's a market of more than five billion dollars a day. Add the next segment ($5 a day) and it's easy to see that every single day, the poorest people in the world spend more than ten billion dollars to live their lives.

Part 2: The bottom is an opportunity (for both buyer or seller).

Part 3: It's not as easy as it looks
So you see the paradox. A new product and approach and innovation could dramatically improve the life and income of a billion people, but those people have been conditioned to ignore the very tools that are a reflex of marketers that might sell it to them. Fear of loss is greater than fear of gain. Advertising is inefficient and ineffective. And the worldview of the shopper is that they're not a shopper. They're in search of refills.
The answer, it turns out, is in connecting and leading Tribes. It lies in engaging directly and experientially with individuals, not getting distribution in front of markets. Figure out how to use direct selling in just one village, and then do it in ten, and then in a hundred. The broad, mass market approach of a Western marketer is foolish because there is no mass market in places where villages are the market.

Part 4: The (eventual) power of the early adopter
Just because it is going to take longer than it should doesn't mean we should walk away. There are big opportunities here, for all of us. It's going to take some time, but it's worth it.

Seth Godin's blog post relates to the mission of the Acumen Fund, "Investing in businesses to end global poverty"

Thursday, July 22, 2010

The Top Idea in Your Mind

Blog post by Paul Graham

I think most people have one top idea in their mind at any given time. That's the idea their thoughts will drift toward when they're allowed to drift freely. And this idea will thus tend to get all the benefit of that type of thinking, while others are starved of it. Which means it's a disaster to let the wrong idea become the top one in your mind.

You can't directly control where your thoughts drift. If you're controlling them, they're not drifting. But you can control them indirectly, by controlling what situations you let yourself get into. That has been the lesson for me: be careful what you let become critical to you. Try to get yourself into situations where the most urgent problems are ones you want think about.

I've found there are two types of thoughts especially worth avoiding.... One I've already mentioned: thoughts about money. Getting money is almost by definition an attention sink. The other is disputes. These too are engaging in the wrong way: they have the same velcro-like shape as genuinely interesting ideas, but without the substance. So avoid disputes if you want to get real work done.


For me, this ties into the ideal of simplicity - your life should be simple (i.e. free of distractions) so that you can focus on what is important to you. A cluttered life makes it very difficult to choose a desirable "top idea".

Tuesday, June 1, 2010

Cognitive Biases - A Visual Compendium

Slide deck at Scribd

Content mostly from Wikipedia's page on cognitive biases

Why bother looking at these?
Two words: Know thyself

Rest assured that competent marketers know these biases and utilize them, and I'm not just referring to people trying to sell you stuff.

Monday, May 17, 2010

The Shop I Want

Blog post at Rands in Repose

We’re in a world where you can find anything you want, which is great, except when you realize there’s a lot of everything. Google was created and thrives attempting to solve the everything problem for us. Google has made it wonderfully simple to find a thing, but just because you find a thing doesn’t mean you care about it. As you stare at a PageRanked list of stuff, you have a choice:

You can sit back and be force-fed the decisions and opinions of others.

Or…

You can have an opinion.

It’s not that I want a Stow Davis desk, it’s that I want to find that desk. I want to go to seven different antique shops and spend a weekend developing an opinion about the state of antique desks. I want to find someone who knows the entire history of Stow Davis desks and won’t fucking shut up about them.

Friday, May 14, 2010

Why is the world a mess?

Blog post by Scott Berkun

1. People don't listen
2. People don't read

There’s this assumption in our culture that with all the TV shows, and books, and websites, we’re all reading more and listening more, but I doubt that. It's become increasingly acceptable not to be listening (e.g. staring at your laptop or phone in meetings) and not be reading (skimming how many emails, or blog posts, in an hour). And I bet any culture, a team, a family, a country, where there is more real listening and real reading, people are happier and more successful at achieving things that matter.

But I’ve yet to see someone monetize listening, or reading. So the whirlwind of commerce naturally encourages less listening and less reading, but more of everything else.

Friday, April 9, 2010

Arthur Benjamin at TED 2009

"...I think that that [calculus] is the wrong summit of the pyramid. That the correct summit, that all of our students, every high school student should know, should be - statistics. Probability and statistics"

Thursday, April 1, 2010

Gratitude is a key ingredient to happiness

Post at Get Rich Slowly

A story commonly told by Warren Buffet - "The Lottery of Birth":

Before you enter the world, you will pick one ball from a barrel of 6.8 billion (the number of people on the planet). That ball will determine your gender, race, nationality, natural abilities, and health — whether you are born rich or poor, sick or able-bodied, brilliant or below average, American or Zimbabwean.

If you could put your ball back, and they took out, at random, a hundred other balls, and you had to pick one of those, would you put your ball back in? Now, of those hundred balls … roughly five of them will be American. … Half of them are going to be below-average intelligence, half will be above. Do you want to put your ball back? Most of you, I think, will not. … What you’re saying is, “I’m in the luckiest 1% of the world right now.”

The moral of the story:
We should be designing a society that, as Buffett says, “doesn’t leave behind someone who accidentally got the wrong ball and is not well-wired for this particular system.”

Tuesday, February 23, 2010

Data-Driven, rather than Hypothesis-Driven

Article about Google's reliance on data at Wired.com

Instead of using a semantic framework to build up a theory of language, Google mines its massive trove of data to find contextual word associations.

As Google crawled and archived billions of documents and Web pages, it analyzed what words were close to each other... "Today, if you type 'Gandhi bio,' we know that bio means biography," Singhal says. "And if you type 'bio warfare,' it means biological."

Want to introduce a new feature? Forget focus groups or relying on management to make decisions, run experiments on actual users!

But Google also has a larger army of testers — its billions of users, virtually all of whom are unwittingly participating in its constant quality experiments. Every time engineers want to test a tweak, they run the new algorithm on a tiny percentage of random users, letting the rest of the site’s searchers serve as a massive control group.

Blog post about data-driven versus hypothesis-driven science

The new data-driven approach suggests that we collect data first, then see what it tells us.

More info can be seen at a previous blog post.

Wednesday, February 10, 2010

Cultivate Teams, Not Ideas

Blog post at CodingHorror

I wouldn't call ideas worthless, per se, but it's clear that ideas alone are a hollow sort of currency. Success is rarely determined by the quality of your ideas. But it is frequently determined by the quality of your execution. So instead of worrying about whether the Next Big Idea you're all working on is sufficiently brilliant, worry about how well you're executing.

This is all your app is: a collection of tiny details.
- Wil Shipley

If you give a good idea to a mediocre group, they'll screw it up. If you give a mediocre idea to a good group, they'll fix it. Or they'll throw it away and come up with something else.
- Edwin Catmull (Pixar)

Monday, January 25, 2010

Sociology of cooperative video games

Et tu, Mario?

I thought the Contra example was hilarious - I totally remember that feeling as well.

Most cooperative games lie in a vast middle ground, however, a no man's land between altruism and gaming Darwinism that offers up a host of ways to misbehave.

Part of the problem (and the joy) of playing games is that such behavior isn't explicitly condoned or condemned. Looting and friendly fire aren't forbidden by most games, which leaves us to figure out our own rules. This is the right decision: Good game designers allow players to be whoever they want and trust they'll come to their own consensus about what constitutes "fair play." That's why the New Super Mario Bros. Wii was more enjoyable when I played it as God intended—with a good friend and copious amounts of beer. There was no back-stabbing, and no one's feelings were hurt.

Wednesday, July 22, 2009

Happiness

Eric Wiener, on Rick Steve's show, as blogged by GetRichSlowly

There have been studies that show that people are materialistic — irrespective of how much money they actually have — people who are materialistic tend to be less happy than people who are not.

Close relationships are a better predictor of happiness than monetary wealth. “Happiness is other people,” Weiner says. “Our happiness is determined in large part by our quality and quantity of relationships with others.

Let’s talk about Denmark, for instance, because Denmark ranks consistently in the top three for happiest countries in the world. The Danes have low expectations. In survey after survey, they’re asked about expectations, and they have relatively low expectations. We Americans have very very high expectations. And I think that partly explains the discrepancy.

I think if you have low or moderate expectations, you’re less likely to be disappointed. You’re more likely to be satisfied or content. You’re more likely to be happy.

Monday, June 29, 2009

Facebook vs Google - Social vs Objective

Wired.com article titled Great Wall of Facebook: The Social Network's Plan to Dominate the Internet

For the last decade or so, the Web has been defined by Google's algorithms—rigorous and efficient equations that parse practically every byte of online activity to build a dispassionate atlas of the online world. Facebook CEO Mark Zuckerberg envisions a more personalized, humanized Web, where our network of friends, colleagues, peers, and family is our primary source of information, just as it is offline. In Zuckerberg's vision, users will query this "social graph" to find a doctor, the best camera, or someone to hire—rather than tapping the cold mathematics of a Google search. It is a complete rethinking of how we navigate the online world, one that places Facebook right at the center. In other words, right where Google is now.

How would you rather get information? An objectively defined "best"? Or a recommendation from a trusted friend? Are they truly mutually exclusive?

"Up until now all the advancements in technology have said information and data are the most important thing," says Dave Morin, Facebook's senior platform manager. "The most important thing to us is that there is a person sitting behind that keyboard. We think the Internet is about people."